Kaedo is a young-adult half-elf with a mysterious history. He doesn't fondly speak of his past, before he moved to Sunfell. What he does mention, is that he was raised as a street urchin, in an un-known city, abandoned there by an elven parent. For a reason unmentioned, he fled from the city, and wandered, until he was taken in under Pearson's wing.

Kaedo is a short, lithe-looking boy with olive skin, with the scarce mole. He has wiry, thick, wild hair that seems scarcely cared for, and he has sharp, narrowed black eyes. He wears little gear, other than a brown leather vest over a dark brown tunic with sleeves that come to his elbows. He wears nearly black pants, that stop short above his ankles, and boots on his feet. He relies on belt bags to carry his belongings and knick-knacks. He collects the odd object here and there, as souvenirs.

He has two scars, one on his right arm from a giant spider bite, and one on his chest from being slashed by a goblin's sword.



XP: 972/2700

Ability Scores

STR: 15(+2)
DEX: 15(+2)
CON: 14(+2)
INT: 12(+1)
WIS: 10(+0)
CHA: 10(+0)

Armor Class: 15
Initiative: +2
Maximum Hitpoints: 26
Speed: 30


Acrobatics: +4
Animal Handling: +2
Arcana: +1
Athletics: +4
Deception: +2
History: +1
Insight: 0
Intimidation: 0
Investigation: +3
Medicine: 0
Nature: +1
Perception: +2
Performance: 0
Persuasion: 0
Religion: +1
Sleight of Hand: +2
Stealth: +4
Survival: +2

Tool Proficiencies

Playing Card Set: +2
Dice Set: +2
Thieves' Tools: +4

Traits and Feats

Darkvision: 60 ft
Damage resistances: Cold (from Stag-hide Cloak)
----------Bonus Actions----------
Cunning Action. Dash, Disengage or Hide (use once/turn).

Fast Hands. Use your Cunning Action to make Sleight of Hand checks, use thieves' tools, or take Use and Object action.

Fey Ancestry. Advantage on charmed saves and immune to sleep magic.

Second-Story Work. Climbing costs no extra movement, your running jump distance increases by 2 ft.

Sneak Attack. 2d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).

Thieves' Cant. Convey secret messages hidden in normal conversation


Money: 575 Gold Pieces, 15 Silver Pieces
on hand weapons (currently equipped is bolded): dagger (+4 to hit, 1d4+2 piercing, 2 lb), shortsword (+4 to hit, 1d6+2 piercing, 2 lb), Rapier (+4 to hit, 1d8+2 piercing, 2 lb)

encumbered capacity: 75 lbs (speed drops by 10 feet)
Over encumbered capacity: 150 lbs (speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.)
Maximum carrying capacity: 225 lbs

Carrying Capacity: 35lbs/75lbs


Clothes, Common (3 lb)
Stag-Hide Cloak (resistance to cold, weight: 12 lbs)

Pouch (1 lb) (capacity: 6/6 lbs) contents:

Pouch (1 lb) (capacity: 6/6 lbs) contents:

A doodle of a Goblin (tucked away in pocket) (Weight: None)
A bottle with a spider inside (hooked on belt) (Weight: 2 lbs)
A Potion of Mind Reading (hooked on belt)

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